AI Insights · Timothy · July 2021
Top 5 Idler Games Performance in Austria: Q2 2021
Explore the performance trends of the top 5 idler games in Austria for Q2 2021, including download rates, revenue, and active user metrics. Data provided by Sensor Tower.
In the second quarter of 2021, the top 5 idler games in Austria showed varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their trends:
Egg, Inc. from Auxbrain, Inc. experienced a stable weekly revenue, oscillating between $1K and $1.3K throughout the quarter. Weekly downloads saw a peak at 2.4K in late March but generally trended downwards, ending at around 1.5K in late June. The game maintained a steady active user base, averaging around 16K to 18K weekly active users.
Craft Island by HOMA GAMES showed a declining trend in weekly revenue, starting at $306 and dropping to $79 by the end of June. Weekly downloads also decreased significantly from 3.4K in late March to just 569 by the end of the quarter. Active users followed a similar pattern, falling from 10.3K to approximately 2.7K.
Idle Streamer — Tuber Life from WAZZAPPS GLOBAL LIMITED had a modest revenue performance, starting at $96 and ending at $18. Weekly downloads fluctuated, peaking at 3.6K in late March and then declining to 1.6K by late June. Active users showed a downward trend from 4.8K to about 1.4K, with a slight uptick to 2.8K in the last week of June.
Idle Firefighter Tycoon: Save! by Kolibri Games GmbH saw a significant increase in weekly revenue, starting at $44 and reaching $2.4K by early June, before stabilizing around $1.3K by the end of the month. Downloads also spiked, especially in early June, peaking at 6.3K and then tapering off to around 1K. Active users followed a similar trajectory, starting with 20 users and hitting a high of 6.9K in early June.
Idle Miner Tycoon: Money Games, also from Kolibri Games GmbH, maintained a consistent weekly revenue, ranging from $2.4K to $4.2K. Weekly downloads remained relatively stable, averaging around 1K to 1.2K. The game also maintained a strong active user base, fluctuating between 23K and 29K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.